I'm almost sure povray can't do antialiasing using full pixel squares
instead of simple rays that cause aliasing, can it?
Do someone now if would be possible to render using square rays instead of
line rays in povray or any other raytracer or any other 3d renderer?
I think people know what I'm talking about, but If someone don't understand
I'll try to explain better, so you can suggest me software that does this
kind of antialiasing.
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